Comparison with 4DGen. We visualize the middle frame of the generated sequence, where our method preserves better 3D structures. Space-time slices are shown, with vertical and horizontal axes representing time and the spatial profile along the brown line, respectively.
Interactive simulation comparison of different methods. We apply a dragging external force and then visualize the response of the scene, where our approach produces more natural oscillatory motion with finer-grained details. t and T denote the middle and final frames, respectively.
@misc{li2025dynamictree,
title={DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum},
author={Yaokun Li and Lihe Ding and Xiao Chen and Guang Tan and Tianfan Xue},
year={2025},
eprint={2510.22213},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2510.22213},
}